![]() The island's religious faction is very strong, so it's good to build a church before the first election. A message choose event in October 1950 will give you free buildings. The lowlands have a nice patch for sugarcane that will support 1 Distillery. The cliffs are very fertile for tobacco however do not fail to maintain the food upkeep. The island is fertile for most crops, coffee being the more difficult. Objectives: Have 150 tourists visit before 1975.The Coffee exports will net more funds then logs anyway and they can be processed by a Cannery later for more profit after the agri-requirement has been meet. Also rather then Logging, which uses too many male workers, utilize the Diplomatic Ministry to boost financial aid and get the USSR package for cheaper housing. half from pineapple, half from smoked beef.Īddendum: Coffee Farms are an alternative that can be manually switched to pineapple when they use up the fertility(becomes red-ish). The island ended up with a population of just over 600, and was earning nearly $200,000 a year from exports. Under normal circumstances (no production bonus), I would recommend one cannery for every two pineapple or coffee farms in this case, I had two for every three farms, so I built six canneries total. Because of the way I set up El Presidente, my farms had a +60% production bonus, so two farms were producing as much as three farms normally would. I kept playing a few decades after winning the mission by the time I was done, I had ten pineapple farms and at least as many ranches producing smoked beef. Almost the entire island is suitable for pineapple farms and for ranches, and the mission does let you build canneries. You cannot build a lumber mill or a furniture factory, so you cannot take full advantage of a logging industry, but unlike a farm (which takes up to 3 years to reach full production), the logging camp can begin generating exports immediately. And Santa Helena does not own any resource.Īdditional notes: Except for any logging camps, your economy in this mission will be entirely based on agricultural exports. ![]() ![]() Probably your biggest problem should be the housing quality, because you start with a lot of shacks. This will give you funds for secondary things, such as bars. A good idea would be to have a logging camp.
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